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Advanced [show]


Godfrey Gentry, Male Human [Permalink]

Personal [hide]

Description: This southern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He has a small bristly mustache and wavy auburn hair. He has hazel eyes and a white hat with a brown feather.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Godfrey was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Shy, Secretive. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Bricklayer

Voice: Uses sign language

Attributes [hide]

Godfrey Gentry, Male Human Cleric 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Clifford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports green clothing, slightly heavier than average wear and is in decent physical shape. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: To pay off his debts.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Debt. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Kyle Clifford, Male Human Warlock 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Deception +5, Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His white hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Attractive, Military. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

William Beitz, Male Human Ranger 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp.


Social Check DCs


Jocelyn Fidget, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears a Stetson hat to hide his balding. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: Jocelyn hails from a village terrorized by brigands. A freak accident while working with his Hunter mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Revenge; and many brigands want him driven away

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Jocelyn Fidget, Male Human Rogue 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp. Violet garnet (400 gp). Jasper (30 gp).


Social Check DCs


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered blue stockings. He has a moderate pudge and is not very fit. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Carpenter, his mother struggled to pay the bills. In his 17th year, his parents were killed by a dire rats raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Insomniac, Antagonistic. Bonds: Job, Poor, Enemies. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Clare, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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