Gilbert Browning, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Map Maker. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Impulsive. Bonds: Job, Attractive, Adventurer, Mentor. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 30 pp.
Don Winthrop, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His amber eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world
Ideals: Fighting, Artistic. Flaws: Impulsive, Racist. Bonds: Nature. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 10 pp.
Raymond Bradford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Rich, Nature. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 32 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 300 pp. Deep blue spinel (600 gp). Azurite (8 gp).
Guy Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. His black hair is still thick. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.
History: He served in the navy to pay for his family's outstanding loans. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Military, Slave. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp.
Patrick Stapleton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a tight fitting brown shirt and pants. His auburn hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 8 years old his parents immigrated from the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Optimist. Bonds: Immigrant, In love. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp.
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