Hunter Hadlee, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His auburn hair is lengthy. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Hunter studied abroad. He was an apprentice working in his mother's forge. He struck the Dilettante job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Poor, Job. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 62 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. 1 Full Plate.
Odo Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan costume with the symbols of death on his torso. He has moderate length golden hair. His brown eyes peer out from beneath his deerstalker tan hat.
Personality: He is mildly Human supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and to end his boredom
Flaws: Racist, Fearful, Mundane, Ugly. Bonds: Religious. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 22 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 5 (-3) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
Possessions: 60 pp.
Kody Soames, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, constantly wearing a green suit, brown shirt, and tan tie. He is tall, broad shouldered and powerfully built. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp.
Hubert Milton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He has worked as a Sage like his father before him.
Motivation: He's repulsed by the PC; and expand his business
Flaws: Disease, Shy, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1700 sp. 1 Breastplate. 1 Half-Plate.
Hunter Barney, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Mayor uniform. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the west. He is used to getting what he wants. In part because he is a meticulous planner.
History: Hunter was raised in a hard working conservative environment. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Job, Religious. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 30 pp.
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