Diggory Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in a small village he learned the ways of the warrior from his mother. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Artistic, Fighting. Bonds: Nature, Family. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Adam Trowbridge, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His silver hair is greasy and uncared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Ugly, Addict, Fearful. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.
Ernest Barton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is cut short with large spiked bangs in the front. His green eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He is obsessed with his god.
History: He was born in a small desert village. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Religious, Nature. Occupation: Knight
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Alexandrite (1000 gp).
Henry Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, white cloak. He wears a deerstalker hat to hide his balding. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Assassin, Henry learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp.
Chad Kimberly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears white cloth garments or leather armor. He has wavy chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.
History: Chad was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Marshal.
Motivation: A need for knowledge about a nearby landmark; and to be a mayor again
Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Attractive, Adventurer. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
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