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NPC Generator

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Advanced [show]


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his brown hair up. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Charles Brandon, Male Human Paladin 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)7 (-2) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Alex Stafford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His brown hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Adventurer, but he was a colossal failure. He now owns his own business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Alex Stafford, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 14000 cp.


Social Check DCs


Anselm Hailey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His brown hair is unkempt and raggedy. He has a dull look in his green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Carter and was forced into it by his family.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Anselm Hailey, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 4000 sp. Chalcedony (80 gp). Moonstone (80 gp). Alexandrite (1200 gp). 1 Masterwork studded leather. 1 Banded mail. 1 Breastplate. 1 Masterwork Light wooden shield.


Social Check DCs


Drogo Rayden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his white hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and to end his boredom

Ideals: Impeccable. Flaws: Mundane, Addict. Bonds: Attractive, Military. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Drogo Rayden, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 900 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Darkwood Shield.


Social Check DCs


Guy Churchill, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green shirt with thin violet vertical stripes and white pants. He keeps his long black hair kept up in a rat tail. His eyes are likewise violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Guy studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He has worked as a Bricklayer like his mother before him.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Churchill, Male Human Expert 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 10 (+0)10 (+0)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. White pearl (110 gp). Aquamarine (400 gp).


Social Check DCs

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