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NPC Generator

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Advanced [show]


Hugh Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). With a patchy red beard and wild red hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Disease. Bonds: Adventurer, Military, Immigrant, Enemies. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Marley, Male Human Sorcerer 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 4000 sp.


Social Check DCs


Arnold Hartford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His hair is short and brown. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Arnold was born on a far western island where he grew up under the tutelage of his mother, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and to share knowledge with the world

Ideals: Passionate, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Arnold Hartford, Male Human Cleric 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Abyssal, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Just what you see.


Social Check DCs


Dean Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his sickle ready. He wears a feathered hat to hide his balding. His amber unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. His first spouse was a Armorer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Disease, Shy, Hedonist. Bonds: Adventurer, Family. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Lincoln, Male Human Ranger 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Investigation +6
Senses Passive Perception 12
Languages Common, Abyssal, Halfling, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 8000 sp. Chrysoprase (50 gp). Citrine (50 gp). Deep blue spinel (1500 gp). Malachite (14 gp). Blue sapphire (1600 gp). Aquamarine (1500 gp). 1 Minor magic item.


Social Check DCs


Solomon Reed, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries a battered crossbow and tarnished quarterstaff as well. He has moderate length black hair. His eyes, though not visible through his cowl, are gray.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.

History: Solomon was born with his mother's beautiful face. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Solomon's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Antagonistic, Addict. Bonds: Attractive. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Reed, Male Human Fighter 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 85 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 110000 cp. Chalcedony (50 gp). Sardonyx (50 gp). Azurite (14 gp). Banded agate (14 gp).


Social Check DCs


Don Norton, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and silver with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: Born to a Body Guard, his mother struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Opinionated, Gifted. Bonds: Adventurer, Poor, Family. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Don Norton, Male Human Monk 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 17 (+3)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Tourmaline (160 gp). Blue quartz (14 gp).


Social Check DCs

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