Kody Blythe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His silver hair is knotted and matted. He has blue eyes and a brown hat with a black feather.
Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: He comes from a rich western family. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Pacifist. Flaws: Hedonist, Insane. Bonds: Rich, Adventurer. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Balimaar Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His thin eyebrows rest above his beady brown eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a desert tribe. His childhood dream was to be a Sailor, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Flaws: Ugly, Shy. Bonds: Job, Nature, Family. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Aldous Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black leather gloves, a black jacket, and tight pants. His red hair is slicked back into a classic pompadour. His skin is flawless and his blue eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the south. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Aldous was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Pacifist, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Laborer
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp.
Ralf Atherton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries a battered scimitar and tarnished pickaxe as well. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions.
Ideals: Fighting, Artistic. Flaws: Insomniac, Shy. Bonds: Religious. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Breastplate. 1 Masterwork studded leather.
Roland Palomarez, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is brown and curly. His blue eyes peer out from beneath his top red hat.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Fighting. Bonds: Attractive, Military, Adventurer, Enemies. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. Deep green spinel (100 gp). Tiger eye turquoise (4 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
