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Advanced [show]


Drogo Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. He wears a top hat to cover his moderate length brown hair. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He would like to get married and retire; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Drogo Cornish, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 19000 cp.


Social Check DCs


Theodoric Addington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean white cloak covering his clean studded leather and is in decent physical shape. His brown hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was always a brilliant, if unscrupulous mind. Theodoric was born on a far southern forest where he grew up under the tutelage of his mother, an expert Architect. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: French accent

Attributes [hide]

Theodoric Addington, Male Human Sorcerer 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 600 gp.


Social Check DCs


Roland Berkeley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern man is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His blue eyes dart from person to person.

Personality: He can speak with the recently deceased. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Athletic, Gifted. Bonds: Has a crush, Adventurer, Religious. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Roland Berkeley, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: Hematite (11 gp). Alexandrite (800 gp). Hematite (11 gp). Deep blue spinel (800 gp).


Social Check DCs


Hugh Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear pastel clothing when he does not wear armor. His golden hair is lengthy and is close to two feet long. His fierce violet eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To reunite with his old friends; and an old rival family wants him found

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Immigrant, Family. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Hugh Sutherland, Male Human Bard 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)12 (+1) 6 (-2)11 (+0)
Skills Insight +1, Nature +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 5000 sp.


Social Check DCs


Percival Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin brown vertical stripes and pastel pants. He wears a broad hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Percival took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

Percival Blakeley, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)18 (+4) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp.


Social Check DCs

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