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NPC Generator

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Advanced [show]


Percival Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His red hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Poor. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Percival Harper, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp.


Social Check DCs


Cory Kendall, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a pastel vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is also unnaturally pale. With a patchy brown beard and wild brown hair. He has a dull look in his amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He's in love; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Gifted. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Kendall, Male Human Druid 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Deception +6, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Braxton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear pastel tank tops with black pants. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Born in the east to a Knight, John learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Knight.

Motivation: He feels threatened by others; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Knight

Voice: Stutters

Attributes [hide]

John Braxton, Male Human Wizard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 7 (-2)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 10 pp. Malachite (8 gp). Amethyst (110 gp). 1 Minor magic item.


Social Check DCs


Gunter Churchill, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a brown shirt with thin white vertical stripes and blue pants. His chestnut hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Religious, Adventurer. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Gunter Churchill, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Violet garnet (900 gp).


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: This southern man wears baggy green pantaloons and a white scarf. His clothes are grease stained in places. His red hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Trym Cooper, Male Human Sorcerer 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Deception +5, Religion +6
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 1900 gp. Gold music box (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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