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Advanced [show]


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are gray and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Mitchell, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2800 sp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Everard Merton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a white shirt with thin tan vertical stripes and brown pants, marred by teas. His hair, while still mostly white, has prominent grey streaks. His amber eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is an amazing painter.

History: Everard hails from a village terrorized by gnolls. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Enemies, Military. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Everard Merton, Male Human Bard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. Black star sapphire (1500 gp). Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Breeden, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His long red hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the old dungeon and found the beat up sword and armor he uses now. He's since become an addict/alcoholic.

Motivation: Wishes to resurrect an old love; and he is a bit of a kleptomaniac

Ideals: Passionate, Artistic. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

William Breeden, Male Human Fighter 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +4

Possessions: 1000 gp. Bloodstone (70 gp). Golden yellow topaz (500 gp). Azurite (11 gp).


Social Check DCs


Adam Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. His violet eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 14 years.

Motivation: To protect his home; and sabotage a competitor

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Nature, Job, Guardian. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Adam Bradley, Male Human Warrior 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 4 (-3)12 (+1)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Barney, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy white beard and wild white hair. He has a tattooed face.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Theodoric is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast island. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Bonds: Rich, Family, Nature, Immigrant. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Theodoric Barney, Male Human Rogue 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Hematite (12 gp).


Social Check DCs

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