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Advanced [show]


Guy Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy brown pantaloons and a pastel scarf. His hair is black, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Secretive. Bonds: Attractive, Immigrant, Religious, Family. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Guy Benson, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Silk rope. 1 Backpack. 1 Bullseye lantern.


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright black suits and hats. His hair is auburn, silky, and of moderate length. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Optimist, Joker, Entrepeneur, Impeccable. Bonds: Attractive. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Manfred Dudley, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears professional attire. He has a golden handlebar mustache and slicked back golden hair. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He comes from a rich southern family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Richard Vance, Male Human Bard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1300 sp.


Social Check DCs


Theobald Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with green socks and a vest with buckled shoes. His silver hair is lengthy and is close to two feet long. His green eyes peer out from beneath his Stetson red hat.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Bookbinder again; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Religious, Nature, Adventurer, Job. Occupation: Engraver

Voice: Dark and ominous

Attributes [hide]

Theobald Bentham, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)7 (-2) 7 (-2)12 (+1)
Skills Investigation +0, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 sp. Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He wears his chestnut hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the south to a Banker, Thomas learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker, Philantrophist, Artistic. Flaws: Addict. Bonds: Job. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Thomas Emsworth, Male Human Warrior 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)4 (-3) 14 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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