Henry Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. His eyes are a pleasant hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.
History: Gifted from a young age, Henry studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: To prove his worth to the world; and he would like to get married and retire
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Has a crush, Rich. Occupation: Herbalist
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 2000 sp. Tourmaline (110 gp).
Anselm Rylan, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His long brown hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jade (130 gp). Deep green spinel (130 gp). Banded agate (5 gp).
Rolf Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His chestnut hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Rolf lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered poetry. He struck the Mortician job and began his own company from there.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Joker, Artistic. Bonds: Job, Family, Adventurer. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Gunter Clifford, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His blonde hair is matted, messy, and big. He has gleaming, smiling green eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His mother raised him in a mountain cabin. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. Iolite (20 gp). Rose (20 gp). 1 Chain shirt. 1 Chain shirt.
Robert Southey, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a long, green, dusty cloak. He is an epitome of beauty. His silver hair is cut short. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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