Tim Bristol, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large tan mantle and cape that has been intricately interwoven into his green robe. He has a very tight haircut. His eyes are a pleasant gray.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Bricklayer business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: To clean up the streets; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Optimist, Philantrophist. Flaws: PTSD. Bonds: Job, Guardian. Occupation: Bricklayer
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp.
Reynard Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He has a moderate pudge and is not very fit. His golden hair is smooth and relatively long. His eyes are brown and catlike.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the east, but his parents moved at a very young age to the south. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Attractive, Religious, Immigrant, Adventurer, Rich. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 12000 cp. 1 Average lock. 1 Climber’s kit. 1 Masterwork Thieves’ tools.
Bertram Abram, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a moderate pudge and is not very fit. He is bald on top and has large red tufts of hair around his ears. His eyes are brown and beady.
Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.
History: Bertram was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.
Motivation: An old rival family wants him found.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Family. Occupation: Priest
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 2 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 4 (-3) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 5000 sp. 1 Full Plate. 1 Full Plate. 1 Full Plate.
Anthony Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His white hair is knotted and matted. He wears large thick round spectacles.
Personality: Anthony hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He enjoys reading and quiet.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Artistic, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Rhodochrosite (13 gp).
Justin Livingstone, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length red hair. He has blue eyes and a grey hat with a white feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: He got into the Stableman business at a young age. From there he went from mercenary job to mercenary job. He now owns his own business.
Motivation: To share knowledge with the world; and expand his business
Ideals: Impeccable, Logical. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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