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NPC Generator

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Advanced [show]


Gerald Woods, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His tied-back hair is blonde. He has a dull look in his gray eyes.

Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the south, but his parents moved at a very young age to the north. While studying, he fell in love. They married and had a son. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the south; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Immigrant, In love. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Gerald Woods, Male Human Warrior 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Rolf Tenley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He likes to wear black tank tops with tan pants. His hair is cut close to his head. He has amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north his family was never financially stable. Cursed with unlife at a very young age, Rolf has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Impeccable. Flaws: Disease, Fearful. Bonds: Poor. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Rolf Tenley, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 3 Holy water. 3 Antitoxin.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is white and very short. He has gleaming, smiling green eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Marshal, his mother struggled to pay the bills. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Blacksmith.

Motivation: To end his boredom; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Fearful, Mundane. Bonds: Poor, Job, Nature. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Arnold Walcott, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)19 (+4) 11 (+0)13 (+1)
Skills Religion +7, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Terran, Druidic, Infernal
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: Chrysoberyl (100 gp).


Social Check DCs


Gomory Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His chestnut hair is cut short. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Bonds: Religious, Adventurer, Rich, Family. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Kendall, Male Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)4 (-3)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp.


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He has red hair. He has gleaming, smiling green eyes.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: Wants to work out more often; and to be a doctor again

Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Nature, Job. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Gerard Emsworth, Male Human Barbarian 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 64 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: Aquamarine (200 gp). Malachite (8 gp). Lapis lazuli (8 gp). Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs

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