Trym Middleton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears bulky grey painted plate armor. His hair is black and curly. His eyes are hazel and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was always a brilliant, if unscrupulous mind. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 20000 cp.
Gerald Skelton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Sculptor. He has shaved his head bald. He has several tiny topaz earrings on each ear.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gerald hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Optimist, Justice. Bonds: Job, Rich, Enemies. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. Red spinel (140 gp). 1 Masterwork Common Melee.
Anselm Staurheim, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has moderate length golden hair. This brown eyed northerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a mountains tribe. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac.
Flaws: Shy, Depressed. Bonds: Poor, Military, Nature. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Robert Camden, Male Human [Permalink]
Personal [hide]
Description: A 5'4" northern man, he likes to wear white tank tops with brown pants. His white hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has never given up on his writing dream.
Motivation: Doesn't want to be a Map Maker and was forced into it by his family; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Terse, Antagonistic. Bonds: Religious, Family. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Tim Weston, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has the majority of his body covered in plate. His blonde hair is kept up in a ponytail inside a Stetson hat. His thin eyebrows rest above his beady amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item.
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