Balimaar Adley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. With a patchy auburn beard and wild auburn hair. His fierce blue eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Banker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Cartwright, who enjoyed hunting, Rolf was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Human compassion; and sabotage a competitor
Ideals: Logical. Flaws: Disease, Racist. Bonds: Attractive, Nature, Job. Occupation: Sage
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 6 (-2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp. Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Brass mug with jade inlays (400 gp). 1 Everburning torch. 1 Everburning torch. 5 Acid flasks.
Bertram Eastoft, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a black coat with red slacks, and carries pickaxes. He sports a long blonde beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Fighting, Extrovert. Bonds: Military, Adventurer, Family. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Nicholas Hastings, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears black cloth garments or leather armor. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Gifted. Bonds: Attractive, Enemies, Rich, Family. Occupation: Soapmaker
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Raymond Marley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears tattered old clothes, and his gloved hand is found clutching a hand crossbow. His auburn hair is matted, messy, and big. His eyes are a pleasant hazel.
Personality: Eccentric and domineering, Raymond will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: He is a Hag in disguise. He made a point of taking high paying jobs and getting most of it up front. He's also a talented Bellfounder, but doesn't like to broadcast it.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Slave Trader
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 7 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Onyx (40 gp). Amber (130 gp). Violet garnet (300 gp). Smoky quartz (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!