Adam Hastings, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: Adam hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Guy Adley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. His brown hair is smooth and relatively long. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Now he works as a dancing tutor during his time off.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting, Logical, Artistic. Flaws: Addict. Bonds: Nature, Immigrant. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 80 pp. A pair of silk slippers encrusted with tiny pearls. (40 gp).
Lewis Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His silver hair is braided into rings. His thin eyebrows rest above his beady gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Lewis was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Celestial, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. 1 Chain shirt.
Nicholas Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with brown stripes complete with hood. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has had some formal poetry training, and achieved minor success. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Ignan, Celestial, Halfling
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1000 gp.
Ernest Graeme, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has shaved his head bald. This amber eyed easterner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Priest, who enjoyed hunting, Ernest was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Bellfounder like his father before him.
Motivation: Wants to open a new tavern; and wants a kiss
Ideals: Optimist, Professionalism. Bonds: Nature, Job, Has a crush. Occupation: Bellfounder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!