Frederick Upton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright blue and red, and wears rings and necklaces with large, colorful gems. His chestnut hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Frederick's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Joker. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Immigrant. Occupation: Miller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 40 pp.
Clerebold Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is fair and his fingers are delicate and long. His silver hair is singed and shortened. His fierce amber eyes like to dwell on things.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: He is a Lycanthrope in disguise. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a stylist again
Flaws: Ugly, Addict. Bonds: Job, Adventurer, Enemies. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +6
Possessions: 500 gp.
Cory Mori, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Adventurer. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 40 pp. Rock crystal (30 gp). Eye agate (4 gp). Rock crystal (30 gp).
Hugh Wentworth, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Hugh was born on a far northern plains where he grew up under the tutelage of his father, an expert Seamstress. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 19000 cp.
Cory Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man very much looks the part of a Knight. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair is thinning but still full. He wears large thick round spectacles.
Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and expand his business
Ideals: Extrovert, Professionalism. Flaws: Mundane. Bonds: Job, Rich. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


