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Advanced [show]


Ernest Leighton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with top hat. His black hair is singed and shortened. His eyes are gray and catlike.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: Ernest hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and many orcs want him driven away

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Poor, Enemies. Occupation: Doctor

Voice: French accent

Attributes [hide]

Ernest Leighton, Male Human Bard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Religion +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Norman Sherwood, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail, and a wedding ring on his left hand. He has a small bristly mustache and wavy blonde hair. His eyes are a pleasant gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: In love, Adventurer, Military. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Norman Sherwood, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 8 (-1)13 (+1)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Lance Quinton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and carries nunchakus. He has shaved his head bald. His fierce violet eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He has achieved small success as a Guard.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Attractive, Job, Poor. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Lance Quinton, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Fire opal pendant on a fine gold chain (600 gp). 1 Minor magic item.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a Actor soon after.

Motivation: He's in love; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Job, Rich, Has a crush. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Gerald Barney, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 11 (+0)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 100 gp.


Social Check DCs


Tim Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered pastel stockings. With a patchy golden beard and wild golden hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Family, Guardian. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Tim Beckwith, Male Human Monk 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs

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