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NPC Generator

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Advanced [show]


Thomas Astley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is silver. He has several tiny emerald earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Barber, but he got bored and became a Ruler. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Slave, Job. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Thomas Astley, Male Human Wizard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 800 gp. Star ruby (1000 gp). Star rose quartz (40 gp). Rhodochrosite (16 gp). Zircon (40 gp).


Social Check DCs


Kody Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely black suit with green socks and a vest with buckled shoes. He wears a small hat to cover his moderate length white hair. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease. Bonds: Immigrant, Religious, Enemies. Occupation: Bather

Voice: Farmer accent

Attributes [hide]

Kody Kimberley, Male Human Rogue 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Frederick Wellington, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair up in a very large beehive style do. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the south. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Frederick Wellington, Male Human Adept 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 14000 cp. Cloth of gold vestments (180 gp). 1 Minor magic item.


Social Check DCs


Dean Alby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright tan suits and hats. His auburn hair is lengthy. His hazel eyes dart from person to person.

Personality: Eccentric and domineering, Dean will drive conversation. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Dean Alby, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 10 (+0)17 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Everard Fidget, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports yellow clothing, slightly heavier than average wear. He has shaved his head bald. His blue eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Assassin for hire.

Motivation: Regain custody of his son.

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Family, Job. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Fidget, Male Human Ranger 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)10 (+0) 6 (-2)14 (+2)
Skills Perception +0, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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