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NPC Generator

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Advanced [show]


Ralf Woods, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a Stetson hat to cover his moderate length white hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Ralf Woods, Male Human Adept 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 17 (+3)11 (+0)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 100000 cp.


Social Check DCs


Solomon Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He typically wears brown cloth garments or leather armor. He wears his auburn hair up in a very large beehive style do. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Persistence. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Solomon Clare, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Bather and occasionally as a mercenary.

Motivation: Human compassion; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Bather

Voice: Raspy

Attributes [hide]

Anselm Tatum, Male Human Warlock 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 400 gp. Deep blue spinel (500 gp). Deep blue spinel (500 gp). Carnelian (20 gp).


Social Check DCs


Nicholas Wade, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and white handkerchief worn on his left side. He is physically well-built. His red hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Nicholas studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the large cave and found the beat up greatsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Nicholas Wade, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Trey Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large black jacket. His silver hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the south. He helped his father out around the business and became quite the natural. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Trey Halsey, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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