Bertram Southey, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His long golden hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He was born in the north, but his parents moved at a very young age to the south. After coming to the age of reason, Bertram took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 32000 sp. Obsidian (5 gp).
Wymar Winthrop, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. This violet eyed westerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the west to a Priest, Wymar learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Wymar never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He has a crush on the local Shipwright; and to be a shipwright again
Flaws: Mundane, Impulsive. Bonds: Job, In love, Has a crush. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 3 Antitoxin. 1 Everburning torch.
Dustin Reid, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.
History: Dustin was born the youngest of three triplets. A gifted student he started as a Layabout, but he got bored and became a Laborer. He has achieved small success as a Laborer.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (600 gp). Citrine (50 gp). Jet (40 gp). 1 Minor magic item.
Solomon Gyula, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His auburn hair is lengthy. His eyes are likewise gray.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Flaws: Depressed, Antagonistic. Bonds: Mentor, Military, Nature. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 400 gp.
Kyle Melancon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear ponchos typically of a light tan in addition to tight pants. His blonde hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep; and revenge
Flaws: Shy, Insomniac. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Zircon (20 gp). Moonstone (20 gp). Azurite (9 gp). 1 Minor magic item.
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