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NPC Generator

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Advanced [show]


Tim Graeme, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has no hair. His eyes are likewise violet.

Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Tim studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Gifted, Athletic. Flaws: Ugly, Addict. Bonds: Religious. Occupation: Detective

Voice: German accent

Attributes [hide]

Tim Graeme, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 300 gp. White pearl (60 gp). Golden yellow topaz (1600 gp). Carnelian (40 gp).


Social Check DCs


Trym Wedgwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His blonde hair has been sun bleached extensively. His hazel unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Bather, his father struggled to pay the bills. A freak accident while working with his Bather father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He wants revenge against orcs; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Poor. Occupation: Soapmaker

Voice: Scandinavian accent

Attributes [hide]

Trym Wedgwood, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 9 (-1)18 (+4)
Skills Perception +1, Persuasion +6
Senses Passive Perception 16
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). 1 Minor magic item.


Social Check DCs


Bertram Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. He has moderate length red hair. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: A deep hatred of goblins; and revenge

Flaws: Antagonistic, Depressed, Ugly. Bonds: Military, Enemies. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Bertram Milton, Male Human Warrior 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Arnold Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His feathered hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Arnold Wheatley, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Trym Stanford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He has green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Persistence. Bonds: Attractive, Adventurer, Mentor. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Trym Stanford, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 25000 sp.


Social Check DCs

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