Robert Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his hair in dreadlocks. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Weaver, who enjoyed hunting, Robert was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Athletic, Optimist, Entrepeneur. Flaws: Depressed. Bonds: Nature. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Trym Tenley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Barrister does. He wears his blonde hair up in a very large beehive style do. This green eyed northerner is not easily forgotten.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north to a Barrister, Trym learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's in love; and expand his business
Ideals: Philantrophist, Impeccable. Bonds: Job, Has a crush. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 500 gp.
Peter Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His red hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Peter was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 700 gp.
Everard Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is silver and very short. His eyes, though not visible through his cowl, are gray.
Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Frederick Payton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is white and curly. His amber eyes are passionate and lively.
Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Masseuse, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Job. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp. Black pearl (200 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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