Gunter Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also is a firm believer in the manly ideal.
History: Gunter was born with his mother's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To prove his worth to the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Impulsive, PTSD. Bonds: Attractive, Poor, In love. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. Blue sapphire (900 gp). Alexandrite (600 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Holton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan costume with the symbols of death on his torso. He has dyed his greying black hair a little too much giving a sharp black color. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born into a rich family. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Enemies. Occupation: Bounty Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3
Possessions: 200 gp. A small bag of saffron. (20 gp). Finely wrought small gold bracelet (20 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (600 gp).
Aldous Fulton, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is golden and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: Aldous was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been saving his money to try and buy his sister's freedom.
Motivation: To share knowledge with the world.
Ideals: Logical, Fighting. Flaws: Shy. Bonds: Rich, Family. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Terran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 2 Antitoxin. 3 Tanglefoot bags.
Gunter Whitby, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate, and carries shields. His chestnut hair is heavily combed to the right. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.
History: Gunter was born with his father's beautiful face. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Attractive. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp.
Percival Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this northern man wears a violet shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a very tight haircut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Athletic, Extrovert. Bonds: Attractive, Adventurer, Rich. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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