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NPC Generator

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Advanced [show]


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he is wearing a long, white, dusty cloak. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Forgetful. Bonds: Military, Adventurer. Occupation: Healer

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Remington, Male Human Rogue 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60000 cp. Jade (40 gp). Pink pearl (40 gp). Azurite (4 gp). Sardonyx (30 gp). 1 Minor magic item.


Social Check DCs


Ernest Langley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Carpenter does. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. A gifted student he started as a Bricklayer, but he got bored and became a Carpenter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Ernest Langley, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Axton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. He wears his black hair down. He is baby faced.

Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Servant business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Religious, Job, Has a crush. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Frederick Axton, Male Human Expert 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Stansfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his right hand. He wears a colorful flower in his auburn hair. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich southern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Optimist. Flaws: Shy. Bonds: In love, Attractive, Rich. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Stansfield, Male Human Barbarian 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 10 (+0)15 (+2) 16 (+3)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Geoffrey Hale, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a pastel and green handkerchief worn on his right side. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Geoffrey took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Passionate, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Hale, Male Human Cleric 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 400 gp. Blue quartz (10 gp). Jasper (50 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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