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Advanced [show]


Guy Reed, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has done his best to style his white hair to look like a famous performer. His eyes are a pleasant gray.

Personality: He dislikes all the random violence that takes place in the north. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: He was born at the edge of vast plains. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Guy's homeland. Guy decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting, Pacifist. Bonds: Nature, Immigrant, Enemies. Occupation: Blacksmith

Voice: Stutters

Attributes [hide]

Guy Reed, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)4 (-3) 8 (-1)9 (-1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Bertram Nibley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His red hair is still thick. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Bertram was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Bertram Nibley, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 15 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears his blonde hair up in a very large beehive style do. He has gray eyes and a white hat with a yellow feather.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in the south. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Immigrant. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Drogo Brandon, Male Human Commoner 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 1000 gp. Deep blue spinel (1000 gp). Rock crystal (40 gp). Fiery yellow corundum (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.

History: Reynard hails from a village terrorized by goblins. He worked as a nervous Mason and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety; and he wants revenge against goblins

Ideals: Impeccable, Persistence. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Reynard Abram, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 1000 sp.


Social Check DCs


Manfred Myerscough, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Body Guard, and is pretty ugly. His blonde hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Manfred Myerscough, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)8 (-1) 11 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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