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NPC Generator

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Advanced [show]


Alex Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dark leathers with embroidery. His chestnut hair is unkempt and raggedy. His eyes are violet and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: Alex hails from a village terrorized by orcs. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by orcs. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Logical. Flaws: Ugly, Emotional. Bonds: Poor, Enemies. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Tewksbury, Male Human Ranger 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and green pants, and carries clubs. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: He was born in the east, but his parents moved at a very young age to the west. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Immigrant, Religious. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Shane Blankley, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)8 (-1) 17 (+3)16 (+3)
Skills History +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 6000 cp. Aquamarine (300 gp). Chalcedony (80 gp). Banded agate (15 gp). 1 Holy water.


Social Check DCs


Anselm Kendall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a yellow and white handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Kendall, Male Human Paladin 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)11 (+0) 17 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2600 sp.


Social Check DCs


Adelard Byron, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. He keeps his silver hair in a pixie cut. His blue eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Adelard studied abroad. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Ideals: Disciplined, Fighting, Gifted. Flaws: Fearful. Bonds: Adventurer. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Adelard Byron, Male Human Aristocrat 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 7 (-2)10 (+0)
Skills Insight +1, Religion +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 2000 sp. Moss agate (12 gp). Tiger eye turquoise (12 gp). Violet garnet (1600 gp). Brown-green garnet (80 gp).


Social Check DCs


Trym Graham, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears red trousers with black and white striped suspenders. He wears various colorful collared shirts. He wears a small hat to cover his moderate length brown hair. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Further expansion of business; and he has a crush on the local mayor

Ideals: Artistic. Flaws: Disease. Bonds: Has a crush, Enemies, Job. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Graham, Male Human Druid 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)16 (+3) 7 (-2)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 8
Languages Common, Orc, Terran, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. Sapphire pendant on gold chain (1200 gp). A silver and pearl hairclip (40 gp). Golden circlet with four aquamarines (2000 gp).


Social Check DCs

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