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NPC Generator

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Advanced [show]


Conrad Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear ponchos typically of a light yellow in addition to tight pants. His hair is black and very short. His eyes, though not visible through his cowl, are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Optimist, Logical, Gifted, Impeccable. Bonds: Immigrant. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Conrad Hayhurst, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 5 (-3)10 (+0)
Skills Athletics +2, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Simon Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, brown cloak. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has dedicated himself to building a better kind of golem.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Athletic. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Simon Hadlee, Male Human Warlock 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills History +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 30000 cp. Onyx (60 gp). Red-brown spinel (110 gp). Banded agate (13 gp). Chalcedony (60 gp).


Social Check DCs


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His tied-back hair is golden. His gray eyes peer out from beneath his top yellow hat.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He has worked as a Architect like his father before him.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Job, Has a crush. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Patrick Merton, Male Human Adept 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 300 gp.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is short and silver. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Servant

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Heiser, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 2 Thunderstones. 4 Tanglefoot bags.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears grey leather gloves, a grey jacket, and tight pants. He has blonde hair. He has several tiny amber earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up club and armor he uses now. In the meantime he has taken over work as a Carter and occasionally as a mercenary.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Professionalism. Bonds: Rich, Job, Nature, Adventurer. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Van Es, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)18 (+4) 13 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Infernal, Gnoll, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 7 Acid flasks. 3 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs

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