Robert Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is generally well dressed albeit a few years behind the times. His hair is short and silver. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also hits on women, regardless of circumstances.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire.
Ideals: Justice. Bonds: Attractive, Has a crush, Poor, Religious. Occupation: Servant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Norman Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail, and a wedding ring on his left hand. His silver hair is cut short. His hazel unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Norman has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: In love, Rich. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 300 gp.
Wymar Norton, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He carries with him a set of longbows on his belt, each one with a emerald on the hilt. His chestnut hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well
Ideals: Fighting, Justice, Artistic. Flaws: Shy. Bonds: Nature. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 4000 sp. Sardonyx (20 gp). Tiger eye turquoise (6 gp). Obsidian (6 gp). Carnelian (20 gp). 1 Minor magic item.
Reynard Browning, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his sickle ready. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Impeccable. Bonds: Enemies, Immigrant. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. 1 Masterwork Light steel shield. 1 Banded mail.
Adelard Clifton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Flaws: Ugly, Mundane, Impulsive. Bonds: Family. Occupation: Slave Trader
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. Lapis lazuli (8 gp). Chalcedony (60 gp). 1 Tanglefoot bags. 4 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
