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NPC Generator

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Randal Abram, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his whip. He has no hair. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Born to a Server, his mother struggled to pay the bills. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Emotional. Bonds: Adventurer, Poor. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Abram, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)5 (-3) 9 (-1)12 (+1)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Bloodstone (80 gp). Hematite (16 gp). 1 Masterwork Common Melee.


Social Check DCs


Tim Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His black hair and beard is wavy and long. He wears a mask on his face.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Nature. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Tim Winterbourne, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 7 (-2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 34000 sp.


Social Check DCs


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a morningstar on his belt. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His eyes are violet and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of northern immigrants he idolized his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Immigrant, Rich. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Atherton, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 8 (-1)10 (+0) 17 (+3)14 (+2)
Skills Athletics +1, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +5

Possessions: 800 gp. 1 Full Plate.


Social Check DCs


Balimaar Colton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his white hair in a pixie cut. His eyes are amber and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying brother.

Motivation: He is content; and to find somewhere to settle down

Ideals: Joker, Extrovert, Gifted. Flaws: Mundane. Bonds: Mentor. Occupation: Cook

Voice: French accent

Attributes [hide]

Balimaar Colton, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills History +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor, and he perpetually has his monstrous two handed axe ready. He has a long white beard with little hanging trinkets. His half smiles and green eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Crown-heir, Anselm learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Crown-heir.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Selfish, Fearful. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Anselm Middleton, Male Human Sorcerer 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 44 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)13 (+1) 9 (-1)7 (-2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1500 gp. Rose (60 gp). Deep green spinel (160 gp).


Social Check DCs

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