Solomon Anderton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He keeps his black hair in a flapper bob. He has a dull look in his blue eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Solomon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Solomon was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Shy, Hedonist. Bonds: Attractive, Family, Job. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Golden pearl (150 gp). Sardonyx (50 gp). Amber (150 gp). Coral (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bernard Harrington, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is lengthy. His eyes are green and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: An old rival family wants him found; and he desires power and/or immortality
Ideals: Joker. Bonds: Rich, Adventurer, Immigrant, Family. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 pp.
Ernest Wakefield, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His hair is brown, silky, and of moderate length. This violet eyed northerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north, but his parents moved at a very young age to the west. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Architect soon after.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and sabotage a competitor
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 47000 sp. Alexandrite (400 gp). Sard (50 gp). 1 Masterwork studded leather. 1 Chain shirt.
Arnold Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy blue suit. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.
History: Arnold was born with his father's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Armorer for hire.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Persistence. Flaws: Selfish, PTSD. Bonds: Attractive, Job, In love. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate.
Alexandre Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His violet eyes dart from person to person to random spaces in the air.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.
Motivation: Meet up once more with his childhood friend; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Artistic. Bonds: Rich, Family, Adventurer. Occupation: Shoemaker
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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