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NPC Generator

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Advanced [show]


Anthony Willoughby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Scribe. He has done his best to style his brown hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Baker, his father struggled to pay the bills. His father was a soldier and died while he was still young. Anthony was left his father's suit of armor and trained in its use and care. He has achieved small success as a Scribe.

Motivation: Expand his business.

Ideals: Logical. Flaws: Shy. Bonds: Job, Poor, Military. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Anthony Willoughby, Male Human Warlock 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)9 (-1) 13 (+1)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Ralf Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he is terrified, and will act out of fear

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Poor, Mentor. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Ralf Weld, Male Human Commoner 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing the road beaten gear of a warrior, and a wedding ring on his right hand. His white hair has been sun bleached extensively. His thin eyebrows rest above his beady gray eyes.

Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Ugly, Insane, Selfish. Bonds: In love, Guardian. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Gerard Tewksbury, Male Human Warlock 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)10 (+0) 10 (+0)7 (-2)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2400 sp. 1 Masterwork Common Melee.


Social Check DCs


Chad Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length white hair. His eyes are blue and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.

History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He struck the Architect job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Chad Sharps, Male Human Expert 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)6 (-2) 15 (+2)12 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Gerard Kent, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears bulky tan painted plate armor. His hair is short and brown. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Dyer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Persistence. Flaws: Fearful. Bonds: Job, Religious. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Gerard Kent, Male Human Commoner 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)16 (+3) 8 (-1)11 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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