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Advanced [show]


Kyle Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Marshal. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish brown hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Kyle lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Fletcher, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and he wants revenge against gnolls

Bonds: Attractive, Guardian, Enemies, Family, Job. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Sutherland, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)18 (+4) 12 (+1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Infernal, Orc, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Anselm Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair down. His eyes are gray.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs

Flaws: Hedonist, Fearful. Bonds: Poor, Adventurer, Religious. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Anselm Wilberforce, Male Human Expert 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 13 (+1)10 (+0)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Henry Benson, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft green waves gently in the breeze. His white hair is knotted and matted. He has blue eyes and a yellow hat with a green feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Professionalism, Entrepeneur. Bonds: Rich, Adventurer, Immigrant. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Henry Benson, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 4 (-3)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with red highlights, and long tan pants that bunch up around his shoes. He carries with him a set of maces on his belt, each one with a opal on the hilt. He has styled his white hair well, parting it to the right. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Justice, Artistic. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Anselm Milton, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Eye agate (6 gp). Alexandrite (700 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs


Gomory Cromwell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is blonde and very short. His fierce green eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Gomory Cromwell, Male Human Druid 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Religion +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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