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NPC Generator

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Advanced [show]


Roland Oakes, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green shirt with thin grey vertical stripes and tan pants. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Roland grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion

Flaws: Depressed. Bonds: Attractive, Slave, Adventurer, Nature. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Roland Oakes, Male Human Monk 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Harlan, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Detective does. He has a penchant for wearing a ring with an oversized emerald on his right hand. His long black hair reaches down to his waist. His eyes are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Ideals: Athletic, Philantrophist. Flaws: PTSD. Bonds: Job, Rich. Occupation: Detective

Voice: American accent

Attributes [hide]

John Harlan, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Athletics +2, History +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright grey suits and hats. His hair, while still mostly blonde, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Athletic, Persistence. Bonds: Adventurer, Rich, Nature, Family. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Trey Ridley, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Ernest Westcott, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His hair is short and auburn. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ernest was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Performer and was forced into it by his family.

Ideals: Joker. Bonds: Poor, Attractive, Adventurer, Family. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Ernest Westcott, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 13 (+1)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Robert Stanford, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His moppish brown hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His necromantic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly, Disease, Insane. Bonds: Mentor. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Stanford, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 60 pp.


Social Check DCs

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