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NPC Generator

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Advanced [show]


John Tindall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his silver hair up in a very large beehive style do. His eyes are gray and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 7 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against giants; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic, Racist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

John Tindall, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp.


Social Check DCs


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Wymar Heiser, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Roger Winchester, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. His golden hair is lengthy. His ears are large.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Adventurer, Military. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Roger Winchester, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Blue quartz (10 gp). Red spinel (160 gp). Rose (70 gp). 3 Antitoxin. 3 Holy water.


Social Check DCs


Godfrey Allerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born on a small isolated farm. Cursed with lycanthropy at a very young age, Godfrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and regain custody of his son

Flaws: Ugly, Shy, Disease. Bonds: Poor, Family, Nature. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Allerton, Male Human Rogue 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)17 (+3) 14 (+2)8 (-1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Everard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His silver hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Terse, Fearful. Bonds: Enemies, Nature, Family. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Everard Cholmondeley, Male Human Sorcerer 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)13 (+1) 14 (+2)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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