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NPC Generator

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Advanced [show]


Peter Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. His auburn hair is cut short. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: Peter was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Human compassion.

Ideals: Persistence. Flaws: Antagonistic, Racist, PTSD. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Peter Merton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)17 (+3) 12 (+1)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Justin Van Es, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a white tunic with grey highlights, and long tan pants that bunch up around his shoes. He sports a flattop hair cut. His gray eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Justin was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Justin's father didn't care for him much, and the feeling was mutual. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A strong sense of loyalty to Human people; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Rich, In love. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Justin Van Es, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Conrad Southey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a lot of dark rich colors, with gold accents. His chestnut hair, when down, is lengthy. He has gleaming, smiling amber eyes.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Conrad was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Enemies, Military. Occupation: Mercenary

Voice: Relaxed voice

Attributes [hide]

Conrad Southey, Male Human Ranger 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Raymond Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. He has done his best to style his brown hair to look like a famous performer. His eyes are violet and beady.

Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in a small plains village. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Sabotage a competitor; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Raymond Ansley, Male Human Paladin 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 33000 sp. Old masterpiece painting (500 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


Rolf Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black costume with the symbols of magic on his torso. His auburn hair is cut short with large spiked bangs in the front. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rolf took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor, Nature. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Rolf Shelley, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp. Red garnet (60 gp). Brown-green garnet (60 gp). Eye agate (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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