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NPC Generator

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Advanced [show]


Lance Colton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Bather. He is physically well-built. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his feathered tan hat.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: He was raised in a mountains tribe. In his youth he was a Mayor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has drifted from career to career and currently works as a Bather.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Addict, PTSD. Bonds: Job, Nature. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Lance Colton, Male Human Sorcerer 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 5000 sp. Iolite (20 gp). Black star sapphire (1200 gp). 1 Minor magic item.


Social Check DCs


Adelard Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a black shirt with thin pastel vertical stripes and grey pants, and sports empty pouches on his belt. His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Adelard was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a healer and was forced into it by his family

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Adelard Everleigh, Male Human Warlock 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. His skin is also unnaturally pale. His hair is blonde and very short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has never given up on his painting dream.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Ralf Halsey, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 700 sp.


Social Check DCs


Theodoric Garrick, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue tunic with pastel highlights, and long brown pants that bunch up around his shoes. His white hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 4 years old his parents immigrated from the north. A few years later when the east was not economically sound they moved to his current location. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.

Motivation: He is unsatisfied with his job; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Immigrant, Job, Enemies, Has a crush. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Theodoric Garrick, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp.


Social Check DCs


Hugh Deighton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear grey clothing when he does not wear armor. His chestnut hair and beard is wavy and long. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.

History: Hugh was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Job, Rich, Adventurer. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Hugh Deighton, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points -1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 5 (-3)14 (+2) 7 (-2)9 (-1)
Skills Insight +0, Stealth +1
Senses Passive Perception 8
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 16000 cp. Deep blue spinel (600 gp). Violet garnet (600 gp).


Social Check DCs

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