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Advanced [show]


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His white hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: Patrick wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Patrick was born in the south. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Disciplined, Persistence, Impeccable. Flaws: Secretive. Bonds: Immigrant. Occupation: Bookbinder

Voice: Shortens vowels

Attributes [hide]

Patrick Chatham, Male Human Expert 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Gerard Marston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His silver hair, when down, is lengthy. His eyes are likewise violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Opinionated, Logical. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Gerard Marston, Male Human Warlock 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 18 (+4)11 (+0)
Skills Athletics +3, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp. Pink pearl (80 gp). Chalcedony (60 gp).


Social Check DCs


Trym Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His golden hair, when down, is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Ugly, Insane. Bonds: Family, Adventurer. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Trym Watson, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 9 (-1)14 (+2)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 5000 sp. Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Oakes, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Roger was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. After a long history of fighting, Roger and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Roger Oakes, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Sard (50 gp). Obsidian (5 gp).


Social Check DCs


Roger Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His black hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He is lazy and tries to find solutions quickly.

History: Born in the north to a Spice Merchant, Roger learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Lazy, PTSD, Insomniac. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Aggressive tone

Attributes [hide]

Roger Sheldon, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Arcana +2, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 2000 sp.


Social Check DCs

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