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Advanced [show]


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He has a long silver beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Mercenary business at a young age. After coming to the age of reason, Gomory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Rich, Job. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Northcott, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 7 (-2)13 (+1)
Skills Performance +3, Survival +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Randal Brady, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. His brown hair is lengthy. His fierce hazel eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Bonds: Religious, Adventurer, Rich. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Brady, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 7 (-2)16 (+3)
Skills Animal Handling +0, Stealth +4
Senses Passive Perception 8
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Eye agate (15 gp). Fiery yellow corundum (900 gp). Jet (120 gp).


Social Check DCs


Raymond Clapham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white coat over a black low-cut shirt, and a small hat upon his head, and a wedding ring on his right hand. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.

History: Gifted from a young age, Raymond studied abroad. Raymond was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: In love, Religious. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Clapham, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Heward Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his white hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to be a laborer again

Ideals: Persistence. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Heward Atterton, Male Human Sorcerer 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 600 sp.


Social Check DCs


Aldous Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, typically a more casual-formal manner. His auburn hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of goblins once and for all.

History: Aldous was born with his father's beautiful face. In his 13th year, his parents were killed by a goblins raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Professionalism, Logical. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Aldous Cornish, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)13 (+1) 18 (+4)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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