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Advanced [show]


Lance Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black costume with the symbols of the four houses of cards on his torso. He has a small bristly mustache and wavy silver hair. His eyes are gray and catlike.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.

History: When he was but 4 years old his parents immigrated from the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Lance Woods, Male Human Sorcerer 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 600 gp. Jet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His hair is golden and very short. His brown eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Myerscough, Male Human Fighter 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: A small bag of saffron. (50 gp). Old masterpiece painting (1200 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs


Richard Compton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Shoemaker, Richard learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He became a Shoemaker soon after.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Richard Compton, Male Human Expert 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 63 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)8 (-1) 17 (+3)12 (+1)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Rodney, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a fancy yellow suit. His right hand appears badly burned and disfigured. His brown hair is thinning but still full. This brown eyed southerner is not easily forgotten.

Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Frederick Rodney, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Balimaar Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has all his life been fascinated with poetry.

History: Born in the north his family was never financially stable. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in rapier use. Days after completing his studies, news broke out that his hometown was attacked by drow. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He seems to be bored by most things; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic, Fighting. Flaws: Mundane. Bonds: Poor, Enemies. Occupation: Butcher

Voice: Australian accent

Attributes [hide]

Balimaar Oakes, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +1, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp.


Social Check DCs

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