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NPC Generator

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Advanced [show]


William Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears rags and sports a simple walking cane. He has a hunchback. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a forest tribe. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Flaws: Ugly. Bonds: Poor, Guardian, Military, Nature, Adventurer. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

William Staurheim, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 4 (-3)11 (+0)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 sp.


Social Check DCs


Richard Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a yellow vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has moderate length auburn hair. His eyes, though not visible through his cowl, are amber.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Nature, Family. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Richard Barton, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful necromancer made him what he is. His first spouse was a Mortician, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Cory Graeme, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Golden pearl (90 gp). Amber (90 gp). Brown-green garnet (90 gp). 1 Half-Plate.


Social Check DCs


Cory Branson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a black poncho over his likewise colored trousers and shirt. His silver hair, when down, is lengthy. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his father.

History: The child of a Servant, who enjoyed hunting, Cory was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content.

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Antagonistic. Bonds: Nature. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Cory Branson, Male Human Commoner 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Harlan, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is auburn and curly. His eyes are hazel and beady.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He pushes his goals aggressively. He is also a coward if confronted.

History: He comes from a rich southern family. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He feels threatened by others.

Flaws: Ugly, Terse, Fearful. Bonds: Rich, Immigrant. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Harlan, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Lapis lazuli (7 gp).


Social Check DCs

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