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NPC Generator

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Advanced [show]


Trym Milton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is well dressed, constantly wearing a brown suit, blue shirt, and white tie, and his gloved hand is found clutching a longsword. His long red hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Trym Milton, Male Human Expert 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 8 (-1)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with brown lining and desert motifs and is in decent physical shape. His blonde hair is matted, messy, and big. He has gleaming, smiling violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the south, but his parents moved at a very young age to the north. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Ugly, Racist, Impulsive. Bonds: Immigrant. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Peter Barclay, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)15 (+2) 10 (+0)10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Tiger eye turquoise (16 gp). Pink pearl (40 gp). Brown-green garnet (40 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Roland Sutton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His auburn hair is drawn into a tight pony tail with a card scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roland is combative with any and all who dare try his patience in the slightest.

History: Roland was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Justice. Flaws: Insane, Ugly. Bonds: Poor, Job, Nature. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Roland Sutton, Male Human Cleric 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Malachite (6 gp). Citrine (60 gp).


Social Check DCs


Ernest Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely brown suit with tan socks and a vest with buckled shoes. His silver hair is cut short. His eyes are a pleasant blue.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Mercenary in town.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ernest's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.

Motivation: Expand his business; and further expansion of business

Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Ernest Asheton, Male Human Adept 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp. Citrine (40 gp). Red-brown spinel (40 gp). Rhodochrosite (11 gp). Red garnet (40 gp).


Social Check DCs


Alex Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His chestnut hair is long and unkept. His blue unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is a Deep Scion in disguise. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Disease, Shy. Bonds: Rich, Adventurer. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Alex Ainsworth, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2200 sp. 1 Masterwork Thieves’ tools.


Social Check DCs

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