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Advanced [show]


Theobald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in blue turtlenecks beneath a green coat with blue slacks. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born in the north. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Birkenhead, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is dressed in an above average manner. He has a small bristly mustache and wavy blonde hair. His hazel eyes peer out from beneath his deerstalker black hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Roscoe, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Gomory Perry, Male Human [Permalink]

Personal [hide]

Description: A 5'4" western man, he wears light armors faded through time and improper care. His black hair is long and unkept. His gray eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Blacksmith business at a young age. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Flaws: Ugly, Selfish. Bonds: Adventurer, Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Gomory Perry, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Dean Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing colorful clothing, dressed as a Bellfounder. Beneath his clothing is a huge mess of scar tissue. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Joker, Entrepeneur. Bonds: Slave, Attractive, Religious. Occupation: Bellfounder

Voice: Sounds elderly

Attributes [hide]

Dean Blyth, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills History +5, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Celestial
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Blyth, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with wide-brimmed hat. His black hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Flaws: Insomniac. Bonds: Military, Mentor. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Bertram Blyth, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 14 (+2)3 (-4)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Half-Plate.


Social Check DCs

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