Kyle Reid, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a violet cloak and cross-gartered tan stockings. He has styled his black hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.
History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Amethyst (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Windsor, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is typically in his Mortician uniform. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is harsh and unforgiving.
History: Kody was born the youngest of three triplets. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Mortician like his mother before him.
Motivation: To reunite with his absent mother; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp. Jade (100 gp). 1 Holy water.
Trym Clinton, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear black tank tops with green pants, he is not a threatening figure. His hair is long and red with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Doctor who has hired him part-time. He is a great chef.
History: He was born in a small forest village. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Has a crush, Nature, Military. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
John Camden, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, brown cloak. His small hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.
History: John was born in the west. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Ploughman like his mother before him.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Persistence, Logical. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Climber’s kit. 1 Silk rope.
Gunter Chester, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. His hair is black and very short. His eyes are likewise blue.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Bonds: Attractive, Enemies, Rich, Religious. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 37000 sp.
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