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NPC Generator

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Advanced [show]


Patrick Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Immigrant. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Patrick Staurheim, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)6 (-2) 10 (+0)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit, and he perpetually has his scythe ready. He wears his brown hair down. He has gray eyes and a white hat with a black feather.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Guard, but he was a colossal failure. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: To protect his home; and sabotage a competitor

Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Job, Guardian. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Trym Gladstone, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Willoughby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Animal Trainer. He has moderate length brown hair. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Justin took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He struck the Animal Trainer job and began his own company from there.

Motivation: His religion dominates his actions; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Nature, Religious. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Justin Willoughby, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp. Banded agate (5 gp). Brown-green garnet (90 gp). Alexandrite (700 gp). 1 Hourglass.


Social Check DCs


Kyle Alston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large red tufts of hair around his ears. He has several tiny emerald earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Rich, Military. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Kyle Alston, Male Human Barbarian 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 64 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)17 (+3) 10 (+0)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 70 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Carved bone or ivory statuette (10 gp).


Social Check DCs


Alex Harley, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with tan highlights, and long red pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not trust anyone and sleeps with one eye open.

History: Born to a Jeweler, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Bellfounder soon after.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Guardian. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Alex Harley, Male Human Barbarian 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)17 (+3) 16 (+3)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Druidic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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