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NPC Generator

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Advanced [show]


Geoffrey Atherton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. His hair is white and curly. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Atherton, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs


Odo Coombs, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His auburn hair is thinning but still full. His eyes are violet and catlike.

Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Born in the south to a Sailor, Odo learned a great deal about his mother's area of expertise. His childhood dream was to be a Jeweler, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Expand his business; and to unite with his sister

Ideals: Artistic. Flaws: Racist. Bonds: Family, Job. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Odo Coombs, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Disguise kit. 1 Magnifying glass. 1 Healer’s kit.


Social Check DCs


Thomas Thackeray, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His red hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Fighting, Optimist, Logical. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Thomas Thackeray, Male Human Warlock 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Brown-green garnet (100 gp). Sardonyx (50 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Payton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case, he is not a threatening figure. His chestnut hair is kept up in a ponytail inside a top hat. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He would rather hide behind his crafts than deal with other people.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he is content

Ideals: Pacifist, Artistic, Logical. Flaws: Shy. Bonds: Poor. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Payton, Male Human Wizard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Blue quartz (13 gp). Iolite (50 gp).


Social Check DCs


Frederick Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. His skin is fair and his fingers are delicate and long. He keeps his silver hair in a pixie cut. His gray eyes peer out from beneath his top yellow hat.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: Frederick was raised in a hard working conservative environment. A gifted student he started as a Painter, but he got bored and became a Fisher. He then took over the family business and is one of the better Fisher for hire.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Professionalism. Flaws: Shy. Bonds: Job, Religious. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Frederick Barclay, Male Human Druid 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)8 (-1) 13 (+1)7 (-2)
Skills Persuasion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 20 pp.


Social Check DCs

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