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NPC Generator

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Advanced [show]


Peter Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Gifted from a young age, Peter studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Artistic, Gifted. Flaws: Terse. Bonds: Military. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Peter Spalding, Male Human Expert 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)14 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Theobald Benson, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Theobald hails from a village terrorized by illithids. In his 13th year, his parents were killed by a illithids raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Several ex partners dislike his way of doing things and want revenge; and human compassion

Flaws: Impulsive, Racist. Bonds: Attractive, Guardian, Enemies, Adventurer. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Theobald Benson, Male Human Bard 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)16 (+3) 4 (-3)14 (+2)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Undercommon, Abyssal, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 600 gp. A small bag of saffron. (10 gp). Solid gold idol (400 gp). 3 Smokesticks.


Social Check DCs


Don Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear ponchos typically of a light brown in addition to tight pants. He has wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Don was born with his mother's beautiful face. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Logical, Gifted. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Kensley, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)18 (+4) 14 (+2)16 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Aquan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Lance Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his black hair down. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Flaws: Cynical, Addict. Bonds: Rich, Job, Enemies. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Law, Male Human Bard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 12 (+1)7 (-2)
Skills Deception +1, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Deep green spinel (40 gp). White pearl (40 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man prefers to wear green clothing when he does not wear armor. His golden hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Arnold Budd, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs

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