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Advanced [show]


Solomon Payton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a grey suit. His silver hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father

Ideals: Disciplined. Bonds: Family, Immigrant, Mentor, Slave. Occupation: Beggar

Voice: Timid voice

Attributes [hide]

Solomon Payton, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Gerald Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large red jacket. His red hair is thinning but still full. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Eccentric and domineering, Gerald will drive conversation. He invites people to come help in his community garden.

History: He got into the Spy business at a young age. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Extrovert, Philantrophist. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Livingstone, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 8 (-1)13 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 sp.


Social Check DCs


Roland Ramsey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His skin is fair and his fingers are delicate and long. With bright golden hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Adventurer, Poor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Roland Ramsey, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2700 sp. Old masterpiece painting (700 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Aldous Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a scythe on his belt, and carries scythes. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has a dull look in his hazel eyes.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a sculptor again

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Job, Rich. Occupation: Mayor

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Wakefield, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)12 (+1) 8 (-1)14 (+2)
Skills Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2

Possessions: 600 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, tan, dusty cloak, marred by beers. He wears his hair in dreadlocks. His thin eyebrows rest above his beady brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Hugh was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Hugh Graeme, Male Human Wizard 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 17 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 3000 sp.


Social Check DCs

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