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Advanced [show]


Balimaar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered longsword and tarnished kukri as well. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a forest tribe. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Balimaar's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Brownrigg, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Aldous Benson, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He has a red handlebar mustache and slicked back red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up glaive and armor he uses now. He's since become an addict/alcoholic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Aldous Benson, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Jocelyn Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Bonds: Adventurer, Rich, Immigrant, Attractive. Occupation: Fletcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Kimberly, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 9 (-1)15 (+2)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Sylvan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).


Social Check DCs


Kody Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing a long, tan cloak. He wears his chestnut hair up. His green eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.

History: Kody was raised in a hard working conservative environment. A freak accident while working with his Fletcher mother left him crippled. He became a Bricklayer soon after.

Motivation: Wants to work out more often; and expand his business

Ideals: Philantrophist, Athletic. Flaws: Antagonistic, Fearful, Disease. Bonds: Job. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Kody Kelsey, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. Fire opal pendant on a fine gold chain (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Sapphire pendant on gold chain (1500 gp). Sapphire pendant on gold chain (1500 gp).


Social Check DCs


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Stableman uniform. He wears a Stetson hat to cover his moderate length silver hair. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stableman soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Bonds: Job, Mentor. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Tattersall, Male Human Ranger 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)8 (-1) 11 (+0)14 (+2)
Skills History +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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